![]() They were roaming the beach, some wearing their best swimming outfits, others fully dressed. ![]() Immediately I could hear the dejected groans of the recently departed. Jumping in, I was on the beach, the pier nearby. Right, let's jump in and get that blood drive. I'm not sure what a blood drive is and why some idiot went to the end of a pier with it, but that's the deal. You've got to get to the end to recover a laptop with a blood drive. This hands-on took place on a vivid, colourful, and possibly lovely enough pier in the pre-zombie times. Dambuster has indicated you can return to areas it's just that you can't progress to others until you've met the requirements.Īs for the setting of my hands-on time with Dead Island 2, if you watched the gameplay video released at Gamescom, you'll have seen glimpses of where I've been killing - and getting killed by - zombies. Anyway, as I was saying, the setting is not an open world, with LA has been split into segments, some bigger and others smaller, each with their open area, featuring core and side missions. I prefer other comical elements of Dead Island 2. ![]() Right, maybe I'm a miserable git, but I'm not going to call it "Hell-A" from here on. The game's set in "Hell-A", a post-apocalyptic word pun on LA. When last I checked, the definition of an Island is a land mass surrounded by water.ĭead Island 2 is, as a matter of fact, not set on an island. I feel I should be claiming against Plaion and Deep Silver Dambuster for false advertising. After what can best be described as "two-thirds of a Duke Nukem Forever" of development hell, moving through multiple developers: Yager (Spec Ops: The Line) from 2012 to 2015, Sumo Digital (Crackdown 3) from 2015 until being removed, and now Dambuster (Homefront: The Revolution) from 2019 to the present, Dead Island 2 is finally getting released. ![]()
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