However, if they’re open I can spec into skills at tiers three, four, or even five without spending anything in tier two. I tend to spend my points in the Dark skill page. For instance, my Dusk Mage’s Light skill page only had a couple of points spent on the tier one skills. As long as a tier is available you can learn a skill from it. However, you don’t have to learn the skills in any particular order. As you level up, the higher tiers will become available to learn and the skills can be leveled up themselves with more skill points. For each skill page-one for each of your two main skill types and one for the relic-you have several tiers of skills, each with a skill or two to learn. I also wrote skill “trees” in quotes for a reason as they’re not really trees this time around. But this also means you might end up with a skill that will force you to use a weapon you might not otherwise want to. Thankfully I went through the game as a Dusk Mage who typically uses a Digitus so I’m good there. For instance, the Flame Destroyer relic has a skill called Giant Swings that requires the character to be using either a Great Weapon or a Digitus. Torchlight III is no different and the relic skills might require certain weapons to use. To my knowledge any weapon can be used with any class, but like similar games, certain weapons can benefit specific classes, usually through a bonus to a skill they can learn. There is a catch to the relics, though, as some skills do require certain weapons to use. Relic skills require energy to use if they’re not passive abilities, though your energy meter will recharge over time as you deal damage to enemies. Each relic has its own set of skills that you can spec into but once you choose a relic, you can’t change your mind. Each class has two skill “trees” they can put skill points into as they level up, but after choosing your class you will now choose one of five relics: Bane, Blood Drinker, Coldheart, Electrode, and Flaming Destroyer. As per typical RPGs of this nature, each class has their own skills they can use and weapons they specialize in, though Torchlight III does something a little different. Your choices this time around are Sharpshooter, Dusk Mage, Forged, and Railmaster. You begin by choosing which class you’d like to play. In Torchlight III the Netherim are once again wreaking havoc throughout Novastraia and it’s up to you to traverse Novastraia and defeat the Netherim. (For the record, I did not play the Early Access version.) Will my eagerness to take on the Netherim persist throughout my time with the game, or are we getting to the point where the series is basically using a copy-and-paste formula? Let’s take a look at Torchlight III on the Xbox One. I put quite a few hours into both games and when I saw that Torchlight III was coming out of Early Access, I was eager to check it out for review. The same went for its sequel, Torchlight II. Since at the time a Diablo III seemed farfetched, Torchlight was a great alternative and I enjoyed it a lot more than I originally though I would. When the original Torchlight launched in 2009, a friend and I checked it out as it resembled Diablo II in a lot of ways, and Diablo II was my favorite PC game for many years.
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